Paper
5 October 2021 Innovative research on the interactive design of serious games under the family wisdom rehabilitation system
FangQi Li, LeBin Jia, QiFang Bo
Author Affiliations +
Proceedings Volume 11911, 2nd International Conference on Computer Vision, Image, and Deep Learning; 1191125 (2021) https://doi.org/10.1117/12.2604713
Event: 2nd International Conference on Computer Vision, Image and Deep Learning, 2021, Liuzhou, China
Abstract
The rehabilitation model for stroke patients is relatively simple and cumbersome. The “rehabilitation +” family wisdom service system is built, interactive innovation research is carried out on the game community part, and serious game interactive design scenarios are introduced to increase the enthusiasm of patients for rehabilitation and improve the efficiency of rehabilitation. This paper analyze the current design status of existing rehabilitation products by consulting domestic and foreign literature, analyze user pain points, introduce tedious and disorderly pain points into the scene demand classification model, and conduct user demand insights from objective, demand, experience, and application scenarios, combined with KJ method summary to meet the rehabilitation needs of stroke patients, build an information architecture diagram, build a concise, efficient, and usable "rehabilitation +" smart home interactive system, and conduct interactive and innovative design for serious games. This paper improve the efficiency of family rehabilitation of stroke patients through fun and achieve high-quality rehabilitation effects, thereby saving time, manpower and social costs. The organic connection of medical rehabilitation, virtual equipment and serious games will be the development trend of smart medical care in the future, providing new ideas for future medical smart rehabilitation.
© (2021) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
FangQi Li, LeBin Jia, and QiFang Bo "Innovative research on the interactive design of serious games under the family wisdom rehabilitation system", Proc. SPIE 11911, 2nd International Conference on Computer Vision, Image, and Deep Learning, 1191125 (5 October 2021); https://doi.org/10.1117/12.2604713
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KEYWORDS
Virtual reality

Human-machine interfaces

Scene classification

Information architecture

Prototyping

Analytical research

Brain

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