Paper
1 November 1992 Technique of eye animation generated by CG and evaluation of eye contact using eye animation
Kiyohiro Morii, Takanori Satoh, Nobuji Tetsutani, Fumio Kishino
Author Affiliations +
Proceedings Volume 1818, Visual Communications and Image Processing '92; (1992) https://doi.org/10.1117/12.131405
Event: Applications in Optical Science and Engineering, 1992, Boston, MA, United States
Abstract
We describe a real-time animation technique to generate blinking and gaze shift, while still considering convergence, using a Graphic Workstation. Moreover, we evaluate the feeling of eye contact using this eye animation. In our experiment, we subjectively evaluate gaze generated by CG using 2-D or 3-D display, and compare it with the gaze of an actual person. We also perform an experiment on the time required for perception of eye contact when the eyes of the CG image are moving.
© (1992) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kiyohiro Morii, Takanori Satoh, Nobuji Tetsutani, and Fumio Kishino "Technique of eye animation generated by CG and evaluation of eye contact using eye animation", Proc. SPIE 1818, Visual Communications and Image Processing '92, (1 November 1992); https://doi.org/10.1117/12.131405
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Cited by 2 scholarly publications.
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KEYWORDS
Eye

Contact lenses

3D modeling

3D image processing

Eye models

3D displays

Carbon monoxide

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