Paper
22 October 1993 Replacing mouse and trackball with tracked line of gaze
William E. Schroeder
Author Affiliations +
Proceedings Volume 2094, Visual Communications and Image Processing '93; (1993) https://doi.org/10.1117/12.157866
Event: Visual Communications and Image Processing '93, 1993, Cambridge, MA, United States
Abstract
Foster-Miller has recently demonstrated a prototype eye-slaved target acquisition interface for the AEGIS workstation system, the `Visual Trackball.' In proof-of-principle stage it functioned: hands-free, head free (no head tracker or `fiducial mark'), immediately at a high level without training, losing and recurring the eye (when the user looked away), with glasses (but not sharp division bifocals) and contacts, and, most importantly, twice as fast as a trackball in a controlled test (for novice and experienced users). Progress was made on two obstacles to a practical eye tracking computer interface: (1) moving a research technology out of the laboratory into the real world, and (2) using a sensor (the eye) as a communications channel. By taking subjects at random and asking them to perform a simulation of the AEGIS target acquisition task with no preparation and little training, much real-world experience was gained about glasses, eyelashes and eyelids, and people's ability to compensate for system and procedural deficiencies. Problem behaviors were identified for later work. The prototype had some `customizable' features. Three methods of feeding back calculated eye-gaze were tried. Smoothing of raw eye gaze data was also adjustable. Scope exists for improved function by fitting these factors to the user.
© (1993) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
William E. Schroeder "Replacing mouse and trackball with tracked line of gaze", Proc. SPIE 2094, Visual Communications and Image Processing '93, (22 October 1993); https://doi.org/10.1117/12.157866
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Cited by 5 scholarly publications.
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KEYWORDS
Eye

Calibration

Optical tracking

Visualization

Target acquisition

Prototyping

Head

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