Paper
15 April 1994 Object-level parallelism in a virtual environment architecture
David A. Southard
Author Affiliations +
Proceedings Volume 2177, Stereoscopic Displays and Virtual Reality Systems; (1994) https://doi.org/10.1117/12.173901
Event: IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, 1994, San Jose, CA, United States
Abstract
We describe a virtual environment architecture (VEA) that incorporates an object-oriented design approach. VEA emphasizes fine-grained multiprocessing, which takes advantage of the processing power available on today's multiprocessor workstations. Inter-object communications are supported primarily through events. VEA allows objects to process events simultaneously, subject to processor availability and data consistency constraints. Device abstraction layering is important for isolating assumptions, and for removing dependencies on certain I/O devices or modes of interaction. Finally, VEA provides facilities for loading and saving virtual environment configuration files, which allow a session to be saved and restarted.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David A. Southard "Object-level parallelism in a virtual environment architecture", Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); https://doi.org/10.1117/12.173901
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KEYWORDS
Visualization

Virtual reality

IRIS Consortium

Databases

Prototyping

Systems modeling

Computer simulations

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