Paper
17 June 1994 Simulated breadboard: single-card real-time 3D rendering engine
Michael J. Johnson, Joel Clark W. Rogers, William R. Hancock, Danny Iacova, Fred Rose, Henk Spaanenburg, Paul Dietrich, Joseph Ghrayeb
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Abstract
A key challenge to tomorrow's real-time 3D rendering engine has been the memory bandwidth barrier that limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Michael J. Johnson, Joel Clark W. Rogers, William R. Hancock, Danny Iacova, Fred Rose, Henk Spaanenburg, Paul Dietrich, and Joseph Ghrayeb "Simulated breadboard: single-card real-time 3D rendering engine", Proc. SPIE 2219, Cockpit Displays, (17 June 1994); https://doi.org/10.1117/12.177796
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KEYWORDS
Image processing

Cockpit displays

3D image processing

3D modeling

Databases

Computer simulations

RGB color model

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