Paper
24 May 1996 Real-time range generation for ladar hardware-in-the-loop testing
Author Affiliations +
Abstract
Real-time closed loop simulation of LADAR seekers in a hardware-in-the-loop facility can reduce program risk and cost. This paper discusses an implementation of real-time range imagery generated in a synthetic environment at the Kinetic Kill Vehicle Hardware-in-the Loop facility at Eglin AFB, for the stimulation of LADAR seekers and algorithms. The computer hardware platform used was a Silicon Graphics Incorporated Onyx Reality Engine. This computer contains graphics hardware, and is optimized for generating visible or infrared imagery in real-time. A by-produce of the rendering process, in the form of a depth buffer, is generated from all objects in view during its rendering process. The depth buffer is an array of integer values that contributes to the proper rendering of overlapping objects and can be converted to range values using a mathematical formula. This paper presents an optimized software approach to the generation of the scenes, calculation of the range values, and outputting the range data for a LADAR seeker.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Eric M. Olson and Charles F. Coker "Real-time range generation for ladar hardware-in-the-loop testing", Proc. SPIE 2741, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing, (24 May 1996); https://doi.org/10.1117/12.241126
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KEYWORDS
LIDAR

Computer simulations

Visualization

Computer graphics

Image processing

Silicon

Hardware in the loop testing

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