Paper
12 December 1997 Augmented reality: calibration of the real and virtual worlds
Alison Wheeler, John R. G. Pretlove, Graham A. Parker
Author Affiliations +
Proceedings Volume 3206, Telemanipulator and Telepresence Technologies IV; (1997) https://doi.org/10.1117/12.295586
Event: Intelligent Systems and Advanced Manufacturing, 1997, Pittsburgh, PA, United States
Abstract
Most augmented reality systems enhance the user's view of their immediate surroundings, either through an optical see- through head-mounted display or using a camera mounted on the HMD to provide input to the video displays. In our system the user, wearing an immersive HMD, views the stereoscopic video images of a remote scene, provided by a pair of miniature CCD cameras mounted on a stereohead which is located in a remote environment. This four-degree-of-freedom stereohead was developed for our active telepresence system and is controlled in real-time by the motion of the operator's head. Off-the- shelf software, designed for generating and controlling virtual environments, is used to create the stereographic overlays for our augmented reality application. In order for the virtual images to be accurately registered with real scene, the virtual images must be drawn from the same viewpoint and perspective as the cameras. The paper reviews the calibration methods employed in other augmented reality systems to determine these viewpoint parameters and presents the results of our initial calibration experiments.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Alison Wheeler, John R. G. Pretlove, and Graham A. Parker "Augmented reality: calibration of the real and virtual worlds", Proc. SPIE 3206, Telemanipulator and Telepresence Technologies IV, (12 December 1997); https://doi.org/10.1117/12.295586
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KEYWORDS
Augmented reality

Calibration

Virtual reality

Head-mounted displays

Cameras

Video

CCD cameras

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