Paper
1 February 1998 Generation of a 3D hair model from hair volume
Author Affiliations +
Proceedings Volume 3228, Multimedia Networks: Security, Displays, Terminals, and Gateways; (1998) https://doi.org/10.1117/12.300892
Event: Voice, Video, and Data Communications, 1997, Dallas, TX, United States
Abstract
This paper proposes a hair volume algorithm that is effective in producing realistic hair model for individual. The hair volume is produced from three images of the head taken from the right, back and top view. This hair volume represents the real space volume where hairs are found and guides the hair strands to move in the desired direction. Hair strands are randomly generated on the skull. The outline region acquired through image processing together with the hair volume ensures that the randomly generated hair strands fall neatly into the hair volume to produce hair model resembling the input images. This hair model can find many applications in the generation of synthetic humans and creatures in movies, multimedia and computer game productions.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wai Ming Kong, Hiroki Takahashi, and Masayuki Nakajima "Generation of a 3D hair model from hair volume", Proc. SPIE 3228, Multimedia Networks: Security, Displays, Terminals, and Gateways, (1 February 1998); https://doi.org/10.1117/12.300892
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Cited by 1 scholarly publication.
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KEYWORDS
3D modeling

3D image processing

Head

Image processing

Multimedia

Skull

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