Paper
31 July 2002 Novel method for curved path human walking animation
Weiwei Xu, Zhigeng Pan, YunFang Ge
Author Affiliations +
Proceedings Volume 4875, Second International Conference on Image and Graphics; (2002) https://doi.org/10.1117/12.477104
Event: Second International Conference on Image and Graphics, 2002, Hefei, China
Abstract
Human walking is frequently simulated in Computer Animation, for it is the haic and widely used locomotion of human being. Many algorithms have been designed, which can be divided into two kinds: Kinematics based and Dynamics based. This paper concentrate on the simulation of curved path human walking in Virtual Environment. We use a new method, parabolic fitting, to optimize path generated by path planning. It is very convenient to get face direction and path length information from this method. A blend factor is provided to control the approximation level to original path of the optimized path. Inverse kinematics is then used to generate walking animation. The foot of stance leg is constrained to fix on the ground and the foot of the swing leg is controlled by a swing curve. Only high level parameters such as speed, stroke are needed to generate walking animation.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Weiwei Xu, Zhigeng Pan, and YunFang Ge "Novel method for curved path human walking animation", Proc. SPIE 4875, Second International Conference on Image and Graphics, (31 July 2002); https://doi.org/10.1117/12.477104
Lens.org Logo
CITATIONS
Cited by 2 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Kinematics

Gait analysis

Virtual reality

Algorithm development

Computer simulations

Robotics

Silicon

Back to Top