Paper
27 January 2006 Visual comfort with mobile stereoscopic gaming
Author Affiliations +
Proceedings Volume 6055, Stereoscopic Displays and Virtual Reality Systems XIII; 60550A (2006) https://doi.org/10.1117/12.641210
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
Stereoscopic display produces enhanced game playing experience for the user. However, this experience might be affected by eye strain symptoms produced by the convergence-accommodation conflict in the visual system. In this study we measured the level of sickness symptoms in mobile stereoscopic game playing situation. Our results showed that playing a mobile game with an autostereoscopic display did not cause eye strain that differed from eye strain caused by ordinary mobile device usage. The results suggest that with sufficiently small disparities a mobile stereoscopic display can be used to achieve a comfortable user experience. We also found links between experienced sickness symptoms and background variables. Firstly, our results indicated that females reported higher symptom levels than males. Secondly, we showed that the participants with higher susceptibility to motion sickness reported higher sickness levels in the experiment. Thirdly, we showed that participants with less computes skills or with less enthusiastic attitude towards new technology had significantly more sickness symptoms than the other participants.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jukka Häkkinen, Marja Liinasuo, Jari Takatalo, and Göte Nyman "Visual comfort with mobile stereoscopic gaming", Proc. SPIE 6055, Stereoscopic Displays and Virtual Reality Systems XIII, 60550A (27 January 2006); https://doi.org/10.1117/12.641210
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Cited by 17 scholarly publications.
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KEYWORDS
Eye

Stereoscopic displays

Visualization

Mobile devices

Autostereoscopic displays

Cell phones

Computer simulations

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