Paper
22 May 2006 Learning to play like a human: case injected genetic algorithms for strategic computer gaming
Sushil J. Louis, Chris Miles
Author Affiliations +
Abstract
We use case injected genetic algorithms to learn how to competently play computer strategy games that involve long range planning across complex dynamics. Imperfect knowledge presented to players requires them adapt their strategies in order to anticipate opponent moves. We focus on the problem of acquiring knowledge learned from human players, in particular we learn general routing information from a human player in the context of a strike force planning game. By incorporating case injection into a genetic algorithm, we show methods for incorporating general knowledge elicited from human players into future plans. In effect allowing the GA to take important strategic elements from human play and merging those elements into its own strategic thinking. Results show that with an appropriate representation, case injection is effective at biasing the genetic algorithm toward producing plans that contain important strategic elements used by human players.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sushil J. Louis and Chris Miles "Learning to play like a human: case injected genetic algorithms for strategic computer gaming", Proc. SPIE 6228, Modeling and Simulation for Military Applications, 622810 (22 May 2006); https://doi.org/10.1117/12.668273
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Genetic algorithms

Weapons

Computer programming

Artificial intelligence

Chemical elements

Computing systems

Detection and tracking algorithms

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