Paper
1 May 2009 Virtual reality: a reality for future military pilotage?
Author Affiliations +
Abstract
Virtual reality (VR) systems provide exciting new ways to interact with information and with the world. The visual VR environment can be synthetic (computer generated) or be an indirect view of the real world using sensors and displays. With the potential opportunities of a VR system, the question arises about what benefits or detriments a military pilot might incur by operating in such an environment. Immersive and compelling VR displays could be accomplished with an HMD (e.g., imagery on the visor), large area collimated displays, or by putting the imagery on an opaque canopy. But what issues arise when, instead of viewing the world directly, a pilot views a "virtual" image of the world? Is 20/20 visual acuity in a VR system good enough? To deliver this acuity over the entire visual field would require over 43 megapixels (MP) of display surface for an HMD or about 150 MP for an immersive CAVE system, either of which presents a serious challenge with current technology. Additionally, the same number of sensor pixels would be required to drive the displays to this resolution (and formidable network architectures required to relay this information), or massive computer clusters are necessary to create an entirely computer-generated virtual reality with this resolution. Can we presently implement such a system? What other visual requirements or engineering issues should be considered? With the evolving technology, there are many technological issues and human factors considerations that need to be addressed before a pilot is placed within a virtual cockpit.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
John P. McIntire, Gary L. Martinsen, Peter L. Marasco, and Paul R. Havig "Virtual reality: a reality for future military pilotage?", Proc. SPIE 7326, Head- and Helmet-Mounted Displays XIV: Design and Applications, 73260D (1 May 2009); https://doi.org/10.1117/12.819529
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Cited by 2 scholarly publications.
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KEYWORDS
Visualization

Virtual reality

Sensors

Image resolution

Spatial resolution

Head-mounted displays

Temporal resolution

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