Paper
27 February 2015 Automatically designing an image processing pipeline for a five-band camera prototype using the local, linear, learned (L3) method
Qiyuan Tian, Henryk Blasinski, Steven Lansel, Haomiao Jiang, Munenori Fukunishi, Joyce E. Farrell, Brian A. Wandell
Author Affiliations +
Proceedings Volume 9404, Digital Photography XI; 940403 (2015) https://doi.org/10.1117/12.2083435
Event: SPIE/IS&T Electronic Imaging, 2015, San Francisco, California, United States
Abstract
The development of an image processing pipeline for each new camera design can be time-consuming. To speed camera development, we developed a method named L3 (Local, Linear, Learned) that automatically creates an image processing pipeline for any design. In this paper, we describe how we used the L3 method to design and implement an image processing pipeline for a prototype camera with five color channels. The process includes calibrating and simulating the prototype, learning local linear transforms and accelerating the pipeline using graphics processing units (GPUs).
© (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Qiyuan Tian, Henryk Blasinski, Steven Lansel, Haomiao Jiang, Munenori Fukunishi, Joyce E. Farrell, and Brian A. Wandell "Automatically designing an image processing pipeline for a five-band camera prototype using the local, linear, learned (L3) method", Proc. SPIE 9404, Digital Photography XI, 940403 (27 February 2015); https://doi.org/10.1117/12.2083435
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Cameras

Sensors

Image processing

Transform theory

Prototyping

Image sensors

Calibration

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