Paper
25 February 2012 Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?
Jonas Schild, Maic Masuch
Author Affiliations +
Proceedings Volume 8288, Stereoscopic Displays and Applications XXIII; 82882P (2012) https://doi.org/10.1117/12.911967
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
This paper explores graphical design and spatial alignment of visual information and graphical elements into stereoscopically filmed content, e.g. captions, subtitles, and especially more complex elements in 3D-TV productions. The method used is a descriptive analysis of existing computer- and video games that have been adapted for stereoscopic display using semi-automatic rendering techniques (e.g. Nvidia 3D Vision) or games which have been specifically designed for stereoscopic vision. Digital games often feature compelling visual interfaces that combine high usability with creative visual design. We explore selected examples of game interfaces in stereoscopic vision regarding their stereoscopic characteristics, how they draw attention, how we judge effect and comfort and where the interfaces fail. As a result, we propose a list of five aspects which should be considered when designing stereoscopic visual information: explicit information, implicit information, spatial reference, drawing attention, and vertical alignment. We discuss possible consequences, opportunities and challenges for integrating visual information elements into 3D-TV content. This work shall further help to improve current editing systems and identifies a need for future editing systems for 3DTV, e.g., live editing and real-time alignment of visual information into 3D footage.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jonas Schild and Maic Masuch "Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?", Proc. SPIE 8288, Stereoscopic Displays and Applications XXIII, 82882P (25 February 2012); https://doi.org/10.1117/12.911967
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Cited by 3 scholarly publications.
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KEYWORDS
Visualization

Information visualization

Chemical elements

Glasses

Human-machine interfaces

3D vision

Reticles

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