Paper
3 February 2009 Modeling light
P. Dawson, J. Gage, M. Takatsuka, S. Goyette
Author Affiliations +
Abstract
To compete with other digital images, holograms must go beyond the current range of source-image types, such as sequences of photographs, laser scans, and 3D computer graphics (CG) scenes made with software designed for other applications. This project develops a set of innovative techniques for creating 3D digital content specifically for digital holograms, with virtual tools which enable the direct hand-crafting of subjects, mark by mark, analogous to Michelangelo's practice in drawing, painting and sculpture. The haptic device, the Phantom Premium 1.5 is used to draw against three-dimensional laser- scan templates of Michelangelo's sculpture placed within the holographic viewing volume.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
P. Dawson, J. Gage, M. Takatsuka, and S. Goyette "Modeling light", Proc. SPIE 7233, Practical Holography XXIII: Materials and Applications, 723307 (3 February 2009); https://doi.org/10.1117/12.808511
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KEYWORDS
3D modeling

Haptic technology

Holograms

Visualization

Digital holography

Holography

3D displays

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