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Proceedings Article

An interactive in-game approach to user adjustment of stereoscopic 3D settings

[+] Author Affiliations
Mina Tawadrous, Andrew Hogue, Bill Kapralos

Univ. of Ontario Institute of Technology (Canada)

Karen Collins

The Univ. of Waterloo (Canada)

Proc. SPIE 8648, Stereoscopic Displays and Applications XXIV, 864817 (March 12, 2013); doi:10.1117/12.2004673
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From Conference Volume 8648

  • Stereoscopic Displays and Applications XXIV
  • Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora
  • Burlingame, California, USA | February 03, 2013

abstract

Given the popularity of 3D film, content developers have been creating customizable stereoscopic 3D experiences for the user to enjoy at home. Stereoscopic 3D game developers often offer a ‘white box’ approach whereby far too many controls and settings are exposed to the average consumer who may have little knowledge or interest to correctly adjust these settings. Improper settings can lead to users being uncomfortable or unimpressed with their own user-defined stereoscopic 3D experience. We have begun investigating interactive approaches to in-game adjustment of the various stereoscopic 3D parameters to reduce the reliance on the user doing so and thefore creating a more pleasurable stereoscopic 3D experience. In this paper, we describe a preliminary technique for interactively calibrating the various stereoscopic 3D parameters and we compare this interface with the typical slider-based control interface game developers utilize in commercial S3D games. Inspired by standard testing methodologies experienced at an optometrist, we’ve created a split-screen game with the same stereoscopic 3D game running in both screens, but with different interaxial distances. We expect that the interactive nature of the calibration will impact the final game experience providing us with an indication of whether in-game, interactive, S3D parameter calibration is a mechanism that game developers should adopt. © (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Citation

Mina Tawadrous ; Andrew Hogue ; Bill Kapralos and Karen Collins
" An interactive in-game approach to user adjustment of stereoscopic 3D settings ", Proc. SPIE 8648, Stereoscopic Displays and Applications XXIV, 864817 (March 12, 2013); doi:10.1117/12.2004673; http://dx.doi.org/10.1117/12.2004673


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