Paper
31 October 2016 Three-dimensional simulation and auto-stereoscopic 3D display of the battlefield environment based on the particle system algorithm
Jiwei Ning, Xinzhu Sang, Shujun Xing, Huilong Cui, Binbin Yan, Chongxiu Yu, Wenhua Dou, Liquan Xiao
Author Affiliations +
Abstract
The army's combat training is very important now, and the simulation of the real battlefield environment is of great significance. Two-dimensional information has been unable to meet the demand at present. With the development of virtual reality technology, three-dimensional (3D) simulation of the battlefield environment is possible. In the simulation of 3D battlefield environment, in addition to the terrain, combat personnel and the combat tool ,the simulation of explosions, fire, smoke and other effects is also very important, since these effects can enhance senses of realism and immersion of the 3D scene. However, these special effects are irregular objects, which make it difficult to simulate with the general geometry. Therefore, the simulation of irregular objects is always a hot and difficult research topic in computer graphics. Here, the particle system algorithm is used for simulating irregular objects. We design the simulation of the explosion, fire, smoke based on the particle system and applied it to the battlefield 3D scene. Besides, the battlefield 3D scene simulation with the glasses-free 3D display is carried out with an algorithm based on GPU 4K super-multiview 3D video real-time transformation method. At the same time, with the human-computer interaction function, we ultimately realized glasses-free 3D display of the simulated more realistic and immersed 3D battlefield environment.
© (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jiwei Ning, Xinzhu Sang, Shujun Xing, Huilong Cui, Binbin Yan, Chongxiu Yu, Wenhua Dou, and Liquan Xiao "Three-dimensional simulation and auto-stereoscopic 3D display of the battlefield environment based on the particle system algorithm", Proc. SPIE 10022, Holography, Diffractive Optics, and Applications VII, 100222L (31 October 2016); https://doi.org/10.1117/12.2245727
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KEYWORDS
3D displays

Particle systems

Particles

Computer simulations

Video

Video acceleration

Visualization

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