Paper
5 May 2017 VR and AR environments for virtual cockpit enhancements
Author Affiliations +
Abstract
The recent evolution of cockpit design has moved from the established glass cockpits into new directions. Among them is the virtual enhancement of cockpits by augmented reality (AR) and virtual reality (VR) displays. Well known in aviation are helmet mounted see-through displays, but opaque VR displays are of increasing interest also. This technology enables the pilot to use virtual instrumentation as an add-on to the real cockpit. Even a totally virtualized instrumentation is possible. Furthermore, VR technology allows the fast prototyping and pilot training in cockpit environments that are still in development before even a single real instrument is built. We show how commercial off-the-shelf VR hardware can be used to build a prototyping environment. We demonstrate advantages and challenges when using software engines usually built for the games industry. We describe our own integration concept, which re-uses as much of our own software as possible and allows integration with minimal parallel development.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Niklas Peinecke and Johannes Ernst "VR and AR environments for virtual cockpit enhancements", Proc. SPIE 10197, Degraded Environments: Sensing, Processing, and Display 2017, 101970W (5 May 2017); https://doi.org/10.1117/12.2262413
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KEYWORDS
OpenGL

Virtual reality

Visualization

Augmented reality

Software development

Computer aided design

Goggles

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