Paper
27 January 2006 Anisotropic scene geometry resampling with occlusion filling for 3DTV applications
Author Affiliations +
Proceedings Volume 6055, Stereoscopic Displays and Virtual Reality Systems XIII; 60550O (2006) https://doi.org/10.1117/12.642268
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
Image and video-based rendering technologies are receiving growing attention due to their photo-realistic rendering capability in free-viewpoint. However, two major limitations are ghosting and blurring due to their sampling-based mechanism. The scene geometry which supports to select accurate sampling positions is proposed using global method (i.e. approximate depth plane) and local method (i.e. disparity estimation). This paper focuses on the local method since it can yield more accurate rendering quality without large number of cameras. The local scene geometry has two difficulties which are the geometrical density and the uncovered area including hidden information. They are the serious drawback to reconstruct an arbitrary viewpoint without aliasing artifacts. To solve the problems, we propose anisotropic diffusive resampling method based on tensor theory. Isotropic low-pass filtering accomplishes anti-aliasing in scene geometry and anisotropic diffusion prevents filtering from blurring the visual structures. Apertures in coarse samples are estimated following diffusion on the pre-filtered space, the nonlinear weighting of gradient directions suppresses the amount of diffusion. Aliasing artifacts from low density are efficiently removed by isotropic filtering and the edge blurring can be solved by the anisotropic method at one process. Due to difference size of sampling gap, the resampling condition is defined considering causality between filter-scale and edge. Using partial differential equation (PDE) employing Gaussian scale-space, we iteratively achieve the coarse-to-fine resampling. In a large scale, apertures and uncovered holes can be overcoming because only strong and meaningful boundaries are selected on the resolution. The coarse-level resampling with a large scale is iteratively refined to get detail scene structure. Simulation results show the marked improvements of rendering quality.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jangheon Kim and Thomas Sikora "Anisotropic scene geometry resampling with occlusion filling for 3DTV applications", Proc. SPIE 6055, Stereoscopic Displays and Virtual Reality Systems XIII, 60550O (27 January 2006); https://doi.org/10.1117/12.642268
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Cameras

Statistical analysis

Linear filtering

Anisotropic filtering

Diffusion

Nonlinear filtering

Anisotropic diffusion

Back to Top