Paper
27 January 2011 Productive confusions: learning from simulations of pandemic virus outbreaks in Second Life
Micha Cárdenas, Laura S. Greci, Samantha Hurst, Karen Garman, Helene Hoffman, Ricky Huang, Michael Gates, Kristen Kho, Elle Mehrmand, Todd Porteous, Alan Calvitti, Erin Higginbotham, Zia Agha
Author Affiliations +
Proceedings Volume 7864, Three-Dimensional Imaging, Interaction, and Measurement; 78641C (2011) https://doi.org/10.1117/12.878420
Event: IS&T/SPIE Electronic Imaging, 2011, San Francisco Airport, California, United States
Abstract
Users of immersive virtual reality environments have reported a wide variety of side and after effects including the confusion of characteristics of the real and virtual worlds. Perhaps this side effect of confusing the virtual and real can be turned around to explore the possibilities for immersion with minimal technological support in virtual world group training simulations. This paper will describe observations from my time working as an artist/researcher with the UCSD School of Medicine (SoM) and Veterans Administration San Diego Healthcare System (VASDHS) to develop trainings for nurses, doctors and Hospital Incident Command staff that simulate pandemic virus outbreaks. By examining moments of slippage between realities, both into and out of the virtual environment, moments of the confusion of boundaries between real and virtual, we can better understand methods for creating immersion. I will use the mixing of realities as a transversal line of inquiry, borrowing from virtual reality studies, game studies, and anthropological studies to better understand the mechanisms of immersion in virtual worlds. Focusing on drills conducted in Second Life, I will examine moments of training to learn the software interface, moments within the drill and interviews after the drill.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Micha Cárdenas, Laura S. Greci, Samantha Hurst, Karen Garman, Helene Hoffman, Ricky Huang, Michael Gates, Kristen Kho, Elle Mehrmand, Todd Porteous, Alan Calvitti, Erin Higginbotham, and Zia Agha "Productive confusions: learning from simulations of pandemic virus outbreaks in Second Life", Proc. SPIE 7864, Three-Dimensional Imaging, Interaction, and Measurement, 78641C (27 January 2011); https://doi.org/10.1117/12.878420
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KEYWORDS
Virtual reality

Medicine

Lanthanum

Computer simulations

Cameras

Device simulation

Head

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