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Proceedings Article

3D Reconstruction of Static Human Body with a Digital Camera

[+] Author Affiliations
Fabio Remondino

ETH Zurich (Switzerland)

Proc. SPIE 5013, Videometrics VII, 38 (January 20, 2003); doi:10.1117/12.473090
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From Conference Volume 5013

  • Videometrics VII
  • Sabry F. El-Hakim; Armin Gruen; James S. Walton
  • Santa Clara, CA | January 20, 2003

abstract

Nowadays the interest in 3D reconstruction and modeling of real humans is one of the most challenging problems and a topic of great interest. The human models are used for movies, video games or ergonomics applications and they are usually created with 3D scanner devices. In this paper a new method to reconstruct the shape of a static human is presented. Our approach is based on photogrammetric techniques and uses a sequence of images acquired around a standing person with a digital still video camera or with a camcorder. First the images are calibrated and orientated using a bundle adjustment. After the establishment of a stable adjusted image block, an image matching process is performed between consecutive triplets of images. Finally the 3D coordinates of the matched points are computed with a mean accuracy of ca 2 mm by forward ray intersection. The obtained point cloud can then be triangulated to generate a surface model of the body or a virtual human model can be fitted to the recovered 3D data. Results of the 3D human point cloud with pixel color information are presented.

© (2003) COPYRIGHT SPIE--The International Society for Optical Engineering. Downloading of the abstract is permitted for personal use only.
Citation

Fabio Remondino
"3D Reconstruction of Static Human Body with a Digital Camera", Proc. SPIE 5013, Videometrics VII, 38 (January 20, 2003); doi:10.1117/12.473090; http://dx.doi.org/10.1117/12.473090


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