Paper
10 January 2003 A Visual Speech Generator
Gregor A. Kalberer, Pascal Mueller, Luc J. Van Gool
Author Affiliations +
Proceedings Volume 5013, Videometrics VII; (2003) https://doi.org/10.1117/12.473124
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
Efficient, realistic face animation is still a challenge. A system is proposed that yields realistic animations for speech. It starts from real 3D face dynamics, observed at a frame rate of 25 fps for thousands of points on the faces of speaking actors. When asked to animate a face it replicates the visemes that is has learned, and adds the necessary coarticulation effects. The speech animation could be based on as few as 16 modes, extracted through Independent Component Analysis from the observed face dynamics. Also faces for which only a static, neutral 3D model is available, can be animated. Rather then animating via verbatim copying other faces’ deformation fields, the visemes are adapted to the shape of the new face. By localising this face in a Face Space, where also the locations of the example faces are known, visemes are adapted automatically according to the relative distance with respect to these examples. The animation tool proposes a good speech-based face animation as a point of departure for animators, who also get support by the system to then make further changes as desired.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Gregor A. Kalberer, Pascal Mueller, and Luc J. Van Gool "A Visual Speech Generator", Proc. SPIE 5013, Videometrics VII, (10 January 2003); https://doi.org/10.1117/12.473124
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Cited by 3 scholarly publications.
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KEYWORDS
Independent component analysis

3D modeling

Head

3D acquisition

Principal component analysis

Visualization

Solid modeling

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