Paper
10 January 2003 Virtualizing a Byzantine Crypt: challenge and impact
J. Angelo Beraldin, Michel Picard, Sabry F. El-Hakim, Guy Godin, Virginia Valzano, Adriana Bandiera
Author Affiliations +
Proceedings Volume 5013, Videometrics VII; (2003) https://doi.org/10.1117/12.476171
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
This paper presents the work that was accomplished in preparing a multimedia CDROM about the history of a Byzantine Crypt. An effective approach based upon high-resolution photo-realistic texture mapping onto 3D models generated from range images is used to present the spatial information about the Crypt. Usually, this information is presented on 2D images that are flat and don’t show the three-dimensionality of an environment. In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics. The methodology we present should appeal to people interested in 3D for heritage. It is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the environment realistically, to produce virtual visits and to apply virtual restoration techniques. A CDROM and a video animation have been created to show the results.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
J. Angelo Beraldin, Michel Picard, Sabry F. El-Hakim, Guy Godin, Virginia Valzano, and Adriana Bandiera "Virtualizing a Byzantine Crypt: challenge and impact", Proc. SPIE 5013, Videometrics VII, (10 January 2003); https://doi.org/10.1117/12.476171
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
3D modeling

3D image processing

Data modeling

Volume rendering

Cameras

Optical spheres

RGB color model

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