Paper
3 February 2010 The interplays among technology and content, immersant and VE
Author Affiliations +
Proceedings Volume 7525, The Engineering Reality of Virtual Reality 2010; 75250B (2010) https://doi.org/10.1117/12.839444
Event: IS&T/SPIE Electronic Imaging, 2010, San Jose, California, United States
Abstract
The research program aims to explore and examine the fine balance necessary for maintaining the interplays between technology and the immersant, including identifying qualities that contribute to creating and maintaining a sense of "presence" and "immersion" in an immersive virtual reality (IVR) experience. Building upon and extending previous work, we compare sitting meditation with walking meditation in a virtual environment (VE). The Virtual Meditative Walk, a new work-in-progress, integrates VR and biofeedback technologies with a self-directed, uni-directional treadmill. As immersants learn how to meditate while walking, robust, real-time biofeedback technology continuously measures breathing, skin conductance and heart rate. The physiological states of the immersant will in turn affect the audio and stereoscopic visual media through shutter glasses. We plan to test the potential benefits and limitations of this physically active form of meditation with data from a sitting form of meditation. A mixed-methods approach to testing user outcomes parallels the knowledge bases of the collaborative team: a physician, computer scientists and artists.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Meehae Song, Diane Gromala, Chris Shaw, and Steven J. Barnes "The interplays among technology and content, immersant and VE", Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250B (3 February 2010); https://doi.org/10.1117/12.839444
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KEYWORDS
Virtual reality

Visualization

Heart

Stereoscopic displays

3D displays

Biometrics

Medicine

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