Paper
13 February 2008 The impact of interactive manipulation on the recognition of objects
Author Affiliations +
Proceedings Volume 6806, Human Vision and Electronic Imaging XIII; 68060H (2008) https://doi.org/10.1117/12.766337
Event: Electronic Imaging, 2008, San Jose, California, United States
Abstract
A new application for VR has emerged: product development, in which several stakeholders (from engineers to end users) use the same VR for development and communicate purposes. Various characteristics among these stakeholders vary considerably, which imposes potential constraints to the VR. The current paper discusses the influence of three types of exploration of objects (i.e., none, passive, active) on one of these characteristics: the ability to form mental representations or visuo-spatial ability (VSA). Through an experiment we found that all users benefit from exploring objects. Moreover, people with low VSA (e.g., end users) benefit from an interactive exploration of objects opposed to people with a medium or high VSA (e.g. engineers), who are not sensitive for the type of exploration. Hence, for VR environments in which multiple stakeholders participate (e.g. for product development), differences among their cognitive abilities (e.g., VSA) have to be taken into account to enable an efficient usage of VR.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Frank Meijer, Egon L. van den Broek, and Theo Schouten "The impact of interactive manipulation on the recognition of objects", Proc. SPIE 6806, Human Vision and Electronic Imaging XIII, 68060H (13 February 2008); https://doi.org/10.1117/12.766337
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Computing systems

Visualization

Cognition

Mathematics

Virtual reality

3D modeling

Communication engineering

Back to Top