Paper
17 July 1998 Perceptually based quantization technique for MPEG encoding
Author Affiliations +
Proceedings Volume 3299, Human Vision and Electronic Imaging III; (1998) https://doi.org/10.1117/12.320106
Event: Photonics West '98 Electronic Imaging, 1998, San Jose, CA, United States
Abstract
We present a technique for controlling the adaptive quantization process in an MPEG encoder, which improves upon the commonly used TM5 rate controller. The method combines both a spatial masking model and a technique for automatically determining the visually important areas in a scene. The spatial masking model has been designed with consideration of the structure of compressed natural images. It takes into account the different levels of distortion that are tolerable by viewers in different parts of a picture by segmenting the scene into flat, edge, and textured regions and quantizing these regions differently. The visually important scene areas are calculated using Importance Maps. These maps are generated by combining factors known to influence human visual attention and eye movements. Lower quantization is assigned to visually important regions, while areas classified as being of low visual importance are more harshly quantized. Results indicate a subjective improvement in picture quality, in comparison to the TM5 method. Less ringing occurs at edges, and the visually important areas of a picture are more accurately coded. This is particularly noticeable at low bit rates. The technique is computationally efficient and flexible, and can easily be extended to specific applications.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wilfried M. Osberger, Anthony John Maeder, and Neil W. Bergmann "Perceptually based quantization technique for MPEG encoding", Proc. SPIE 3299, Human Vision and Electronic Imaging III, (17 July 1998); https://doi.org/10.1117/12.320106
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Cited by 32 scholarly publications.
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KEYWORDS
Visualization

Quantization

Eye

Computer programming

Visual process modeling

Distortion

Spatial resolution

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