In recent years, human motion simulation and virtual reality have developed rapidly. The computer field mainly takes the natural cooperation of any computer as the main form, and carries out relevant research. This motion capture system can accurately and real-time record the motion of human body, and further obtain the different characteristics of human motion at different times by analyzing the relevant three-dimensional data. Nowadays, this technology is widely used in animation video production, dance art, sports training, competitive gymnastics and other fields. Using this technology, the connection between three-dimensional technology and practical technology is realized. According to the investigation and analysis, the capture of dance limb movement form is fully combined with computer application technology. At present, it is not comprehensive and in-depth in dance education and teaching. This paper verifies the operability of this point, mainly studies how to apply this technology to actual dance art education and teaching, and puts forward the analysis path of dance limb movement based on feature vector matching, It can be reasonably developed and used in dance art education and teaching to effectively improve the efficiency of dance art education and teaching.
Access to the requested content is limited to institutions that have purchased or subscribe to SPIE eBooks.
You are receiving this notice because your organization may not have SPIE eBooks access.*
*Shibboleth/Open Athens users─please
sign in
to access your institution's subscriptions.
To obtain this item, you may purchase the complete book in print or electronic format on
SPIE.org.
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.