Paper
6 April 2017 Comparison of computation time and image quality between full-parallax 4G-pixels CGHs calculated by the point cloud and polygon-based method
Noriaki Nakatsuji, Kyoji Matsushima
Author Affiliations +
Abstract
Full-parallax high-definition CGHs composed of more than billion pixels were so far created only by the polygon-based method because of its high performance. However, GPUs recently allow us to generate CGHs much faster by the point cloud. In this paper, we measure computation time of object fields for full-parallax high-definition CGHs, which are composed of 4 billion pixels and reconstruct the same scene, by using the point cloud with GPU and the polygon-based method with CPU. In addition, we compare the optical and simulated reconstructions between CGHs created by these techniques to verify the image quality.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Noriaki Nakatsuji and Kyoji Matsushima "Comparison of computation time and image quality between full-parallax 4G-pixels CGHs calculated by the point cloud and polygon-based method", Proc. SPIE 10127, Practical Holography XXXI: Materials and Applications, 101270Z (6 April 2017); https://doi.org/10.1117/12.2251766
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Computer generated holography

3D modeling

Image quality

Time metrology

3D image reconstruction

Holograms

Optical simulations

Back to Top