Paper
15 July 1997 Collaborative workspaces for distributed virtual environments: issues and implementation results
Martin R. Stytz, Sheila B. Banks, William D. Wells, Steven S. Sheasby
Author Affiliations +
Abstract
Within current distributed virtual environments (DVEs) each participant operates in isolation and lacks facilities for moving information to other participants. Therefore, because the information flow is incorrect, the participants are encumbered with unnecessary work and are not prepared to accomplish the tasks they have been trained for in the real world. Our research is directed toward ending this isolation by investigating means for inserting collaborative tools into DVE applications. The research reported in this paper begins the process of identifying the tools and supporting technologies that are required to operate and manage forces effectively within a distributed virtual battlespace and other types of DVEs. Our hypothesis for the research reported in this paper was that collaborative tools can be used within a DVE to emulate real-world staff collaborative efforts. To be effective, these tools should allow the individual to communicate using techniques that are analogous to their current modes of work and that support anticipated future modes of work. The paper describes each of the tools for collaborative work that we developed; the rationale for the toolset we selected; the tools' purpose, capabilities, design, software architecture, and implementation; the techniques we use for display of information sent by other users; and the user's interface to the tools. We conclude the paper with suggestions for further work.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Martin R. Stytz, Sheila B. Banks, William D. Wells, and Steven S. Sheasby "Collaborative workspaces for distributed virtual environments: issues and implementation results", Proc. SPIE 3085, Modeling, Simulation, and Visualization of Sensory Response for Defense Applications, (15 July 1997); https://doi.org/10.1117/12.280983
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KEYWORDS
Driver's vision enhancers

Virtual reality

Video

Cameras

Distributed interactive simulations

Dysprosium

Missiles

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