Paper
24 May 1999 Transparently supporting a wide range of VR and stereoscopic display devices
Dave Pape, Daniel J. Sandin, Thomas A. DeFanti
Author Affiliations +
Proceedings Volume 3639, Stereoscopic Displays and Virtual Reality Systems VI; (1999) https://doi.org/10.1117/12.349399
Event: Electronic Imaging '99, 1999, San Jose, CA, United States
Abstract
This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer- centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR devices.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dave Pape, Daniel J. Sandin, and Thomas A. DeFanti "Transparently supporting a wide range of VR and stereoscopic display devices", Proc. SPIE 3639, Stereoscopic Displays and Virtual Reality Systems VI, (24 May 1999); https://doi.org/10.1117/12.349399
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Eye

Visualization

Video

Head-mounted displays

Virtual reality

Stereoscopic displays

Glasses

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