Paper
1 April 2003 Rendering complex scenes based on spatial subdivision, object-based depth mesh, and occlusion culling
Chih-Chun Chen, Bo-Yin Lee, Jung-Hong Chuang, Wei-Wen Feng, Ting Chiou
Author Affiliations +
Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003) https://doi.org/10.1117/12.497666
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
In this paper, we combine geometry-based and image-based rendering techniques to develop a VR navigation system that aims to have efficiency relatively independent of the scene complexity. The system has two stages. In the pre-processing stage, the x-y plane of a 3D scene is partitioned into equal-sized hexagonal navigation cells. Then for each navigation cell, we associate each object outside the cell with either a LOD mesh or an object-based depth mesh depending on its self-occlusion error. The object with the error larger than a user-specified threshold is associated with a LOD mesh of an appropriate resolution. For the object with error smaller than the threshold, we associated it with a depth mesh that is reduced from its original mesh based on the silhouette and depth information of its image rendered from the cell center. All LOD meshes are then culled by a conservative back-face computation, and then all LOD and depth meshes are culled by a conservative visibility computation, all aim to remove polygons that are invisible from any point inside the cell. At run-time stage, LOD meshes are rendered normally while depth meshes are rendered by texture mapping with their cached images. Techniques for run-time back-face culling and occlusion culling can be easily included. Our experimental results have depicted fast frame rates for complex environments with an acceptable quality-loss.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chih-Chun Chen, Bo-Yin Lee, Jung-Hong Chuang, Wei-Wen Feng, and Ting Chiou "Rendering complex scenes based on spatial subdivision, object-based depth mesh, and occlusion culling", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); https://doi.org/10.1117/12.497666
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KEYWORDS
Tolerancing

Visibility

Visualization

Image quality

Volume rendering

Error analysis

Signal to noise ratio

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