Paper
23 April 2010 Real-time maritime scene simulation
Efthimios Gouthas, Chad L. Christie, Leszek Swierkowski, Owen M. Williams
Author Affiliations +
Abstract
We describe recent improvements in our maritime scene generation program and the extension in capabilities that has been achieved. The motion of multiple boats under independent control can now be simulated, as well as large ship motion. The effects we simulate include ocean surfaces in different sea states, the physically-realistic representation of boat and ship dynamics, wake generation and generation of surface effects including whitecaps, spray, wake trails and foam. We describe our graphical user interface tools, the underlying phenomena that they control and their application in enabling versatile real-time maritime scene simulation.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Efthimios Gouthas, Chad L. Christie, Leszek Swierkowski, and Owen M. Williams "Real-time maritime scene simulation", Proc. SPIE 7663, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XV, 76630M (23 April 2010); https://doi.org/10.1117/12.849957
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Cited by 1 scholarly publication.
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KEYWORDS
Computer simulations

Motion models

Particles

Foam

Scene simulation

Wave propagation

Reflectivity

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