Paper
5 May 2010 Performance and comfort of monocular head-mounted displays in flight simulators
Michael P. Browne, Marc Winterbottom, Robert Earl Patterson
Author Affiliations +
Abstract
One of our previous studies examining the integration of a head-mounted visual display with a faceted flight simulator display showed that a monocular condition was the most uncomfortable and it also resulted in poorer operator performance. In the present study, we investigated whether this reduction in performance was dependent on eye dominance and whether it could be reduced or eliminated through training. Our performance measure was the amount of time it took operators to make correct decisions on a simplified targeting task using a see-through monocular headmounted display and a large-screen display upon which was presented an out-the-window view of a desert scene. A binocular on-screen viewing condition served as baseline. The results revealed that response time significantly decreased with training but that eye dominance did not exert a significant effect. These results are interpreted within the context of training regimes for using HMDs with sparse symbology.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Michael P. Browne, Marc Winterbottom, and Robert Earl Patterson "Performance and comfort of monocular head-mounted displays in flight simulators", Proc. SPIE 7688, Head- and Helmet-Mounted Displays XV: Design and Applications, 76880E (5 May 2010); https://doi.org/10.1117/12.851307
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Head-mounted displays

Eye

Reticles

Visualization

Analytical research

Head

Imaging systems

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