Open Access Paper
27 September 2016 Possible applications of the LEAP motion controller for more interactive simulated experiments in augmented or virtual reality
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Abstract
Practical exercises are a crucial part of many curricula. Even simple exercises can improve the understanding of the underlying subject. Most experimental setups require special hardware. To carry out e. g. a lens experiments the students need access to an optical bench, various lenses, light sources, apertures and a screen. In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup. Within the context of our intended blended learning concept we want to utilize augmented or virtual reality techniques for stationary laboratory exercises. Unlike applications running on mobile devices, stationary setups can be extended more easily with additional interfaces and thus allow for more complex interactions and simulations in virtual reality (VR) and augmented reality (AR). The most significant difference is the possibility to allow interactions beyond touching a screen. The LEAP Motion controller is a small inexpensive device that allows for the tracking of the user’s hands and fingers in three dimensions. It is conceivable to allow the user to interact with the simulation’s virtual elements by the user’s very hand position, movement and gesture. In this paper we evaluate possible applications of the LEAP Motion controller for simulated experiments in augmented and virtual reality. We pay particular attention to the devices strengths and weaknesses and want to point out useful and less useful application scenarios.
© (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Peter Wozniak, Oliver Vauderwange, Avikarsha Mandal, Nicolas Javahiraly, and Dan Curticapean "Possible applications of the LEAP motion controller for more interactive simulated experiments in augmented or virtual reality", Proc. SPIE 9946, Optics Education and Outreach IV, 99460P (27 September 2016); https://doi.org/10.1117/12.2237673
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CITATIONS
Cited by 10 scholarly publications.
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KEYWORDS
Virtual reality

Motion controllers

Visualization

Computing systems

Human-machine interfaces

Device simulation

Head-mounted displays

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