2 May 2024 Multi-view stereo of an object immersed in a refractive medium
Robin Bruneau, Baptiste Brument, Lilian Calvet, Matthew Cassidy, Jean Mélou, Yvain Quéau, Jean-Denis Durou, François Lauze
Author Affiliations +
Abstract

In this article, we show how to extend the multi-view stereo technique when the object to be reconstructed is inside a transparent but refractive medium, which causes distortions in the images. We provide a theoretical formulation of the problem accounting for a general non-planar shape of the refractive interface, and then a discrete solving method. We also present a pipeline to recover precisely the geometry of the refractive interface, considered as a convex polyhedral object. It is based on the extraction of visible polyhedron vertices from silhouette images and matching across a sequence of images acquired under circular camera motion. These contributions are validated by tests on synthetic and real data.

© 2024 SPIE and IS&T
Robin Bruneau, Baptiste Brument, Lilian Calvet, Matthew Cassidy, Jean Mélou, Yvain Quéau, Jean-Denis Durou, and François Lauze "Multi-view stereo of an object immersed in a refractive medium," Journal of Electronic Imaging 33(3), 033005 (2 May 2024). https://doi.org/10.1117/1.JEI.33.3.033005
Received: 20 December 2023; Accepted: 12 April 2024; Published: 2 May 2024
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KEYWORDS
3D modeling

Refraction

Interfaces

Cameras

Point clouds

3D image processing

Matrices

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