1 February 2008 Face relighting based on virtual irradiance sphere and reflection coefficient
Heechul Han, Kwanghoon Sohn
Author Affiliations +
Abstract
We present a novel method to estimate the light source direction and relight a face texture image of a single 3-D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse intensity. We provide the result of a series of experiments on light source estimation, relighting, and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadow areas of a face texture image. Our approach for face relighting can be used for illuminant-invariant face recognition applications.
©(2008) Society of Photo-Optical Instrumentation Engineers (SPIE)
Heechul Han and Kwanghoon Sohn "Face relighting based on virtual irradiance sphere and reflection coefficient," Optical Engineering 47(2), 027204 (1 February 2008). https://doi.org/10.1117/1.2857451
Published: 1 February 2008
Lens.org Logo
CITATIONS
Cited by 3 scholarly publications and 3 patents.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Light sources

Optical spheres

3D modeling

Facial recognition systems

3D image processing

Image restoration

Optical engineering

Back to Top