3 September 2015 Multilayered nonuniform sampling for three-dimensional scene representation
Huei-Yung Lin, Yu-Hua Xiao, Bo-Ren Chen
Author Affiliations +
Abstract
The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.
© 2015 Society of Photo-Optical Instrumentation Engineers (SPIE) 0091-3286/2015/$25.00 © 2015 SPIE
Huei-Yung Lin, Yu-Hua Xiao, and Bo-Ren Chen "Multilayered nonuniform sampling for three-dimensional scene representation," Optical Engineering 54(9), 093101 (3 September 2015). https://doi.org/10.1117/1.OE.54.9.093101
Published: 3 September 2015
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KEYWORDS
3D modeling

Nonuniform sampling

3D image processing

Multilayers

Data modeling

3D acquisition

Clouds

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