Bernard has been involved in the field of optics and specifically micro-optics for the past 2 decades, as an associate professor, instructor, author, entrepreneur, engineer, team manager and engineering director.
He has been instrumental in developing new optical technologies that have been included in various industrial, defense and consumer products, in fields such as laser materials processing, optical anti-counterfeiting, biotech sensors, optical telecom devices, optical data storage, optical computing, motion sensors, displays, depth map sensors, and more recently head-up and head mounted displays (smart glasses, AR, VR and MR).
His is specifically involved in the field of micro-optics, wafer scale optics, holography and nanophotonics.
Bernard has published numerous books and book chapters on micro-optics and has more than 50 patents granted worldwide.
He is a short course instructor for the SPIE and is involved in numerous SPIE conferences as technical committee member and conference chair.
He is chairing the SPIE Digital Optical Technologies and the SPIE AR/VR/MR conference series.
He is an SPIE fellow since 2013 and served as an SPIE Board Director from 2016 to 2019. He was elected in 2020 to the presidential chain of the SPIE, and serves currently as its Vice-President (2021).
During the past decade, Bernard has been the principal optical architect on the Google Glass project and the partner optical architect on the Hololens team at Microsoft for the past decade. He is now the Director for XR engineering at Google Labs in Mountain View.
He has been instrumental in developing new optical technologies that have been included in various industrial, defense and consumer products, in fields such as laser materials processing, optical anti-counterfeiting, biotech sensors, optical telecom devices, optical data storage, optical computing, motion sensors, displays, depth map sensors, and more recently head-up and head mounted displays (smart glasses, AR, VR and MR).
His is specifically involved in the field of micro-optics, wafer scale optics, holography and nanophotonics.
Bernard has published numerous books and book chapters on micro-optics and has more than 50 patents granted worldwide.
He is a short course instructor for the SPIE and is involved in numerous SPIE conferences as technical committee member and conference chair.
He is chairing the SPIE Digital Optical Technologies and the SPIE AR/VR/MR conference series.
He is an SPIE fellow since 2013 and served as an SPIE Board Director from 2016 to 2019. He was elected in 2020 to the presidential chain of the SPIE, and serves currently as its Vice-President (2021).
During the past decade, Bernard has been the principal optical architect on the Google Glass project and the partner optical architect on the Hololens team at Microsoft for the past decade. He is now the Director for XR engineering at Google Labs in Mountain View.
This will count as one of your downloads.
You will have access to both the presentation and article (if available).
We review in this paper the various display requirements and subsequent optical hardware choices we made for HoloLens. Its main achievements go along performance and comfort for the user: it is the first fully untethered MR headset, with the highest angular resolution and the industry’s largest eyebox. It has the first inside-out global sensor fusion system including precise head tracking and 3D mapping all controlled by a fully custom on-board GPU. Based on such achievements, HoloLens came out as the most advanced MR system today. Additional features may be implemented in next generations MR headsets, leading to the ultimate experience for the user, and securing the upcoming fabulous AR/MR market predicted by most analysts.
This will count as one of your downloads.
You will have access to both the presentation and article (if available).
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR)
This course provides an overview of the various design and fabrication techniques available to the optical engineer for micro / nano optics, diffractive optics and holographic optics. Emphasis is put on DFM (Design For Manufacturing) for wafer scale fabrication, Diamond Turning Machining (DTM) and holographic origination. The course shows how design techniques can be tailored to address specific fabrication techniques' requirements and production equipment constraints. The course also addresses various current application fields as in display, imaging, sensing and metrology.<p> </p>
It is built around 4 sections: (1) design, (2) modeling, (3) fabrication/mass production and (4) application fields.
<br/>
<br/>
1) The course reviews various design techniques used in standard optical CAD tools such as Zemax and CodeV to design Diffractive Optical Elements (DOEs), Micro-Lens Arrays (MLAs), hybrid optics and refractive micro-optics, Holographic Optical Element (HOE), as well as numerical design techniques for Computer Generated Holograms (CGHs). <br/>
2) Modeling single micro optics or complex micro-optical systems including MLAs, DOEs, HOEs, CGHs, and other hybrid elements can be a difficult task when using classical ray tracing algorithms. We review techniques using physical optics propagation to model all diffraction effects, along with systematic or random fabrication errors, multi-order propagation and other effects which cannot be modeled accurately through ray tracing. <br/>
3) Following the design (1) and modeling tasks (2), the optical engineer needs to perform a DFM process so that the resulting design can be fabricated by the desired manufacturing partner/vendor over a specific equipment. We will review such DFM for wafer fab via optical lithography (tape-out process), single point diamond turning (SPDT), or holographic recording specification. The course also reviews fracturing techniques to produce GDSII layout files for specific lithographic fabrication techniques and manufacturing equipment.<br/>
4) This section reviews current application fields for which micro-optics are providing an especially good match, quasi impossible to implement through traditional optics, such as depth mapping sensing (structured illumination based sensor) and augmented reality display (waveguide grating combiner optics). Applications examples in high resolution incremental/absolute optical encoders are also reviewed. Design and modeling techniques will be described for such applications fields, and optical hardware sub-system implementations and micro-optic elements will be shown and demonstrated at the end of the course.
Applications of micro and nano-scale optics are widespread in essentially every industry that uses light in some way. A short list of sample application areas includes communications, solar power, biomedical sensors, laser-assisted manufacturing, and a wide range of consumer electronics. Understanding both the possibilities and limitations for manufacturing micro- and nano-optics is useful to anyone interested in these areas. To this end, this course provides an introduction to fabrication technologies for micro- and nano-optics, ranging from refractive microlenses to diffractive optics to sub-wavelength optical nanostructures. <p> </p>
After a short overview of key applications and theoretical background for these devices, the principles of photolithography are introduced. With this backdrop, a wide variety of lithographic and non-lithographic fabrication methods for micro- and nano-optics are discussed in detail, followed by a survey of testing methods. Relative advantages and disadvantages of different techniques are discussed in terms of both technical capabilities and scalability for manufacturing. Issues and trends in micro- and nano-optics fabrication are also considered, focusing on both technical challenges and manufacturing infrastructure.
The course provides an extensive overview of the current product offerings as well as the various optical architectures, as in:
<br/>
- Smart Glasses and Digital Eyewear
<br/>
- Augmented Reality (AR) and Mixed Reality (MR) headsets
<br/>
- Virtual Reality (VR) and Merged Reality headsets
<br/>
The course describes the optical backbone of existing systems, as well as the various optical building blocks, as in:
<br/>
- Display engines including microdisplay panel architectures, scanner based light engines and phase panels
<br/>
- Optical combiners integrated either in free space or waveguide platforms
<br/>
- Depth mapping sensors either though structured illumination or time of flight
<br/>
- Head tracking, gaze tracking and gesture sensors
<br/>
Emphasis is set on the design and fabrication techniques to provide the best display immersion and comfort:
<br/>
- Wearable comfort (size/ weight, CG)
<br/>
- Visual comfort (eye box size and IPD coverage, angular resolution, FOV, distortion, dynamic range, contrast,…)
<br/>
- Passive and active foveated rendering and peripheral displays
<br/>
- VAC (Vergence Accommodation Conflict) mitigation through varifocal, multifocal, spatial and temporal light fields and per pixel depth holographic displays.
<br/>
The features and limitations of current optical technologies addressing such specifications are reviewed.
<br/>
<br/>
In order to design next generation head worn systems, one needs to fully understand the specifics and limitations of the human visual system, and design the optics and the optical architecture around such.
::
Challenges for next generation systems are reviewed, where immersion and comfort need to be addressed along with consumer level costs requirements.
<br/>
Finally, the course reviews market analysts’ expectations, projected over the next 5 to 10 years, and lists the main actors (major product design companies, start-ups and optical building block vendors, and current investment rounds in such). Demonstration of some of the state of the art AR, MR and VR headsets will be offered to attendees at the end of the course.
This course serves as a high level introduction to the various categories of Head Mounted Displays (HMDs) available today: Smart Glasses or Smart Eyewear, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and provides a synthetic overview of both current hardware architectures and related markets (enterprise and consumer).
<br/>
Products limitations and next generation hardware and functionality requirements to fulfill the expected market will be reviewed in a synthetic way.
This course provides an overview of the various design and fabrication techniques available to the optical engineer for micro / nano optics, diffractive optics and holographic optics. Emphasis is put on DFM (Design For Manufacturing) for wafer scale fabrication, Diamond Turning Machining (DTM) and holographic exposure. The course shows how design techniques can be tailored to address specific fabrication techniques' requirements and production equipment constraints. The course will also address various current application fields such as display, imaging, sensing and metrology.
The course is built around 4 points: (1) design, (2) modeling, (3) fabrication/mass production and (4) application fields.
We will also review in details the basic micro-optics building blocks and the overall architecture of the iPhone X IR human face sensor.
1) The course will review various design techniques used in standard optical CAD tools such as Zemax and CodeV to design Diffractive Optical Elements (DOEs), Micro-Lens Arrays (MLAs), hybrid optics and refractive micro-optics, Holographic Optical Element (HOE), as well as the various numerical design techniques for Computer Generated Holograms (CGHs).
2) Modeling single micro optics or complex micro-optical systems including MLAs, DOEs, HOEs, CGHs, and other hybrid elements can be a difficult or nearly impossible task when using classical ray tracing algorithms. We will review techniques using physical optics propagation to model not only multiple diffraction effects and their interferences, but also systematic and random fabrication errors, multi-order propagation and other effects which cannot be modeled accurately through ray tracing.
3) Following the design (1) and modeling tasks (2), the optical engineer usually needs to perform a DFM process so that his/her design can be fabricated by the target manufacturing partner/vendor on specific equipment. We will review such DFM for wafer fab via optical lithography (tape-out process), single point diamond turning (SPDT), or holographic optics recording specification. The course also reviews fracturing techniques to produce GDSII layout files for specific lithographic fabrication techniques and manufacturing equipment.
4) In order to point out the potential of such micro-optics for consumer products, this section reviews current application fields for which such elements are providing an especially good match, impossible to implement with traditional optics, such as depth mapping sensing (structured illumination based sensor) and augmented reality display (waveguide grating combiner optics). We will also review applications in high resolution incremental/absolute optical encoders. Design and modeling techniques will be described for such applications fields, and optical hardware sub-system implementations and micro-optics elements will be shown and detailed.
This course provides an introduction to product development using Diffractive Optics technology in today's established and emerging markets. It provides attendees with practical techniques to manage fabrication flows for diffractive optics using available design tools and foundries, and how to interface between them efficiently.
The course will be split into three parts:
1) After a short introduction to the diffractive optics concept, the first part of the course will focus on the various diffractive optics design and modeling tools available to an industrial product development department, and how they interface with standard optical design CAD tools and other 3D mechanical design tools in order to provide a global CAD solution for the development of real products.
2) The second part of the course will focus on the various fabrication techniques and technologies available in industry today for the mastering and mass replication of diffractive optical elements. More specifically, we will focus on how a product development manager can manage complex diffractive optics fabrication under various constrains (technology, budget, fabrication time, mass production and time to market). Emphasis will be put on design to fabrication interfacing, fabrication limitations, and fabrication costs analysis as well as fabrication flow control.
3) The third and last part of the course will focus on the various products already on the market including diffractives, and identify the potential future applications including such elements. Six application sectors will be considered in depth: Automotive and Transportation; LED and Laser Displays; Optical Security devices; Optical Telecommunications; Laser Machining and Laser Material processing; and Biomedical applications.
The attendee will therefore benefit from a concise and realistic overview of current diffractive optics technology, and thus be able to make the right decision when it comes to weighting the potentiality of using diffractive optics for a specific product development.
This course is intended to provide attendees with examples of practical tools to design, model, simulate and fabricate Diffractive optics. It is not intended to be a theoretical/mathematical approach to scalar or rigorous electromagnetic theory of diffraction. Emphasis will be put on design to fabrication interfacing, fabrication limitations, fabrication costs analysis as well as fabrication flow control.
The attendee will therefor benefit from a realistic view of the current state of the art, and thus be able to make the right decision when it comes to weighting the potentiality of using a diffractive element instead of one or more conventional optical elements.
View contact details
No SPIE Account? Create one