For a floating display system using a prism or bread type retro-reflector, non-retro-reflected light is the key causes of the deterioration in image resolution. In the present study, a micro aperture array (pinhole array) is used to enhance image resolution of aerial imaging display based on prism and bread retro-reflector. The effects of different micro aperture parameters on the divergence angle and stray light of the retro-reflector are experimentally studied, and the modulation of the point spread function of different retro-reflectors is also explored in detail. The experimental results show that by properly arranging the micro aperture array, the divergence angle of the retro-reflective light can be effectively reduced; Moreover, the full width at half maxima of the point spread function of the retro reflector has been effectively narrowed. Finally, after the modulation of micro aperture array, the imaging resolution can be increased by 119% compared to the original one. The proposed micro array is low cost, easy processing and flexible when it is applied to retro-reflector based aerial imaging system to provide high image quality.
Wavefront shaping applied on scattering light is a promising optical imaging method in biological systems. Normally, optimized modulation can be obtained by a Liquid-Crystal Spatial Light Modulator (LC-SLM) and CCD hardware iteration. Here we introduce an improved method for this optimization process. The core of the proposed method is to firstly detect the disturbed wavefront, and then to calculate the modulation phase pattern by computer simulation. In particular, phase retrieval method together with phase conjugation is most effective. In this way, the LC-SLM based system can complete the wavefront optimization and imaging restoration within several seconds which is two orders of magnitude faster than the conventional technique. The experimental results show good imaging quality and may contribute to real time imaging recovery in scattering medium.
We present a set of analytical formula on describing the diffraction field of the three dimensional (3D) triangular-meshbased
model. The advantage of the proposed method is that it can avoid using the numerical algorithm -- Fast Fourier
Transform, which leads to a depth-of-field limitation by the Whittaker-Shannon sampling theorem. We employ the
proposed method to generate the hologram of 3D texture model derived from the real scene or 3D design software. In
order to further increase the computation speed, we have rendered a real scene by employing the GPU platform. Our
homemade GPU algorithm performs hundreds of times faster than those of CPU. As we developed a general phase
adjustment technique for polygon-based algorithm, the holographic reconstructed scenes possess high performance.
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