KEYWORDS: 3D printing, Digital watermarking, Discrete wavelet transforms, 3D modeling, Mathematical modeling, Affine motion model, Wavelet transforms, Information security, Signal to noise ratio, Printing
With the continuous development of industrialization, 3D printing technology steps into individuals’ lives gradually, however, the consequential security issue has become the urgent problem which is imminent. This paper proposes the 3D printing optical watermark algorithms based on the combination of DWT and Fresnel transformation and utilizes authorized key to restrict 3D model printing’s permissions. Firstly, algorithms put 3D model into affine transform, and take the distance from the center of gravity to the vertex of 3D object in order to generate a one-dimensional discrete signal; then make this signal into wavelet transform and put the transformed coefficient into Fresnel transformation. Use math model to embed watermark information into it and finally generate 3D digital model with watermarking. This paper adopts VC++.NET and DIRECTX 9.0 SDK for combined developing and testing, and the results show that in fixed affine space, achieve the robustness in translation, revolving and proportion transforms of 3D model and better watermark-invisibility. The security and authorization of 3D model have been protected effectively.
The high-efficiency simulation test of military weapons has a very important effect on the high cost of the actual combat test and the very demanding operational efficiency. Especially among the simulative emulation methods of the explosive smoke, the simulation method based on the particle system has generated much attention. In order to further improve the traditional simulative emulation degree of the movement process of the infrared decoy during the real combustion cycle, this paper, adopting the virtual simulation platform of OpenGL and Vega Prime and according to their own radiation characteristics and the aerodynamic characteristics of the infrared decoy, has simulated the dynamic fuzzy characteristics of the infrared decoy during the real combustion cycle by using particle system based on the double depth peeling algorithm and has solved key issues such as the interface, coordinate conversion and the retention and recovery of the Vega Prime’s status. The simulation experiment has basically reached the expected improvement purpose, effectively improved the simulation fidelity and provided theoretical support for improving the performance of the infrared decoy.
With the continuous development of 3D vision technology, digital watermark technology, as the best choice for copyright protection, has fused with it gradually. This paper proposed a blind watermark plan of 3D motion model based on wavelet transform, and made it loaded into the Vega real-time visual simulation system. Firstly, put 3D model into affine transform, and take the distance from the center of gravity to the vertex of 3D object in order to generate a one-dimensional discrete signal; then make this signal into wavelet transform to change its frequency coefficients and embed watermark, finally generate 3D motion model with watermarking. In fixed affine space, achieve the robustness in translation, revolving and proportion transforms. The results show that this approach has better performances not only in robustness, but also in watermark- invisibility.
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