We propose the use of a simplified model for the analysis of the scattering elements used in edge-lit systems. By modelling their behaviour as lambertian light sources whose properties depend on the size and geometry of the scatterer and LGP, it is possible to simulate the illuminance map of the edge-lit structure using only 2D ray-traced simulation. This reduces the computational complexity in the optimisation process used to calculate the scatterers distribution to achieve maximum uniformity in light extraction. The results obtained by comparison between the proposed algorithm and a commercial software demonstrate the validity of the proposal.
Access to the requested content is limited to institutions that have purchased or subscribe to SPIE eBooks.
You are receiving this notice because your organization may not have SPIE eBooks access.*
*Shibboleth/Open Athens users─please
sign in
to access your institution's subscriptions.
To obtain this item, you may purchase the complete book in print or electronic format on
SPIE.org.
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.