Presentation + Paper
27 March 2021 Near-eye display optic deficiencies and ways to overcome them
Dmitry V. Shmunk
Author Affiliations +
Abstract
The key aspect of AR/VR is immersivity. Immersivity occurs when all the senses are engaged. When designing a neareye display to supply immersivity to the most important sensory system – the human visual system - the challenge is to obtain both high imaging quality and compactness. Conventional optical designs are unable to resolve the mutually contradictory requirements for modern AR/VR systems, such as achieving low weight / small footprint / low cost while at the same time providing higher resolution and reduced optical aberrations. Eye-tracking real-time measurements can be used to modify the near-eye display visual data and to augment optical system performance, reducing the distortions caused by the physical constraints of AR/VR systems. In this paper, we describe typical AR/VR optical system deficiencies and present methods to overcome them with the help of eye-simulation and eye-tracking. These methods provide a higher effective image resolution with reduced optical aberrations, resulting in improved image quality and a more immersive user experience.
Conference Presentation
© (2021) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dmitry V. Shmunk "Near-eye display optic deficiencies and ways to overcome them", Proc. SPIE 11765, Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) II, 117650N (27 March 2021); https://doi.org/10.1117/12.2577526
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KEYWORDS
Displays

Imaging systems

Geometrical optics

Head-mounted displays

Monochromatic aberrations

Visualization

Optical aberrations

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