The simulation of 3D clouds has been a challenging research question in the field of computer graphics. Aiming at the problem that the existing three-dimensional cloud is not realistic, a three-dimensional particle cloud simulation method based on the illumination model is proposed, which randomly generate the particles according to the principle of the particle system and give the particles the initial color, size and shape. And then add the lighting effects and render them to achieve the three-dimensional cloud simulation. Comparing with the previous three-dimensional cloud modeling method, this method has the advantages of rapid rendering of cloud, because of the effect of adding light, the real feeling more intense.
Access to the requested content is limited to institutions that have purchased or subscribe to SPIE eBooks.
You are receiving this notice because your organization may not have SPIE eBooks access.*
*Shibboleth/Open Athens users─please
sign in
to access your institution's subscriptions.
To obtain this item, you may purchase the complete book in print or electronic format on
SPIE.org.
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.